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[ÄÄÇ»ÅÍ°øÇÐ ÇÁ·Î±×·¡¹Ö] 12 ¾¾¼¥ ÇÁ·Î±×·¡¹Ö ÅؽºÆ®RPG 12 / C#ÇÁ·Î±×·¡¹Ö ÅؽºÆ® RPG°ÔÀÓ ¸¸µé±â (12) Class Character Class Player Class GameController Class Monster Class Program C# ÅؽºÆ® RP¡¦ |
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°øÇбâ¼ú  | 
19p age   | 
2,000 ¿ø
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°øÇÐ - ATMEGA 128¿¡ ´ëÇÏ¿© / ATmega128ÀÇ ¼Ò°³ ATmega128À̶õ 1984³â¿¡ ⸳µÈ ¹Ì±¹ÀÇ ATMEL»ó¿¡¼ 1997³â¿¡ óÀ½ ¹ßÇ¥ÇÑ 8ºñÆ® Á¦¾î¿ë ¸¶ÀÌÅ©·Î ÇÁ·Î¼¼¼·Î¼ ÀÌ´Â Alf-Egil Bogen°ú Vergard WollanÀÇ Áøº¸µÈ RISC±â¼úÀ» ±â¹ÝÀ¸·Î ¼³°èµÇ¾ú´Ù°í ÇÏ¿© À̰͵éÀÇ Ã¹ ±ÛÀÚ¸¦ µû¼ AVRÀ̶ó°í ¸í¸íµÈ °ÍÀ¸·Î ¾Ë·ÁÁ® ÀÖÀ¸¸ç, ȤÀÚ´Â Advanced Virtual RISCÀÇ ¾à¾î¶ó°í ¸»Çϱ⵵ ÇÑ´Ù. AVRÀº¡¦ |
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°øÇбâ¼ú  | 
3p age   | 
1,200 ¿ø
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°øÇбâ¼ú  | 
5p age   | 
3,000 ¿ø
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¸¶ÀÌÅ©·ÎÇÁ·Î¼¼¼ ATmega 128 ÀÇ GPIO ±¸Á¶¿¡ ´ëÇÏ¿© ¼³¸íÇϽÿÀ. ATmega 128¿¡´Â ´Ù¿ëµµ·Î »ç¿ëÇÒ ¼ö ÀÖ´Â GPIO(General Purpose Input, Output)¸¦ °¡Áö°í ÀÖ´Ù. ±â´É°ú È°¿ë¿¡ ´ëÇÏ¿© ¼³¸íÇÏ½Ã¸é µË´Ï´Ù. / 1. ¼·Ð 2. º»·Ð 1) ¸¶ÀÌÅ©·ÎÇÁ·Î¼¼¼ 2) ATmega 128 ÀÇ GPIO ±¸Á¶ 3) ATmega 128 ÀÇ GPIOÀÇ È°¿ë 3. °á·Ð / 1. ¼·Ð ¸¶ÀÌÅ©·ÎÇÁ·Î¼¼¼´Â ¸¹Àº ºÎÇ°µéÀÇ Áý¾àÀ¸·Î ¸¸µé¾î¡¦ |
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°øÇбâ¼ú  | 
5p age   | 
2,000 ¿ø
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[ÄÄÇ»ÅÍ°øÇÐ ÇÁ·Î±×·¡¹Ö] 12 C#ÇÁ·Î±×·¡¹Ö Á¤ÀûÇʵå¿Í ¸Þ¼Òµå, º¹»ç, Á¢±ÙÇÑÁ¤ÀÚ, »ó¼Ó¼º / C# ÇÁ·Î±×·¡¹Ö (Á¤Àû Çʵå¿Í ¸Þ¼Òµå) ½ºÅÂƽÀ̶õ Static Àº º¯¼ö³ª ¸Þ¼Òµå¿¡ Å°¿öµå·Î »ç¿ëµË´Ï´Ù. Static Å°¡¦ |
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°øÇбâ¼ú  | 
15p age   | 
2,000 ¿ø
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[´ëÇÐ ÇÁ·Î±×·¡¹Ö C¾ð¾î] 12. ÆÄÀÏ ÀÔÃâ·Â / ´ëÇб³ [ÇÁ·Î±×·¡¹Ö C¾ð¾î]¸¦ ¼ö°Çϸç ÇϳªºÎÅÍ ¿±îÁö ¸ðµÎ ±â·ÏÇÑ Çʱâ ÀÚ·áÀÔ´Ï´Ù. »ç¿ë ´ë»ó 1. Visual Studio¸¦ »ç¿ëÇØ C¾ð¾î¸¦ ÀÔ¹® ÇϽ÷Á´Â ºÐ 2. ÄÚµù°ú ÇÁ·Î±×·¡¹Ö¿¡ ¹®¿Ü ÇÏÁö¸¸ ÇÁ·Î±×·¡¹Ö °ÀǸ¦ ¼ö° ÇϽô ºÐ ½±°í °£´ÜÇÏ°Ô ¸ðµç Àüü ÄÚµå¿Í ½ÇÇà ȸ鿡 Ãß°¡ ¼³¸í±îÁö ¸ðµÎ Æ÷ÇÔµÈ ÀÚ·áÀÔ´Ï´Ù. / File read #define _CR¡¦ |
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°øÇбâ¼ú  | 
8p age   | 
2,000 ¿ø
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Çö´ëÀÚµ¿Â÷-12 / CONTENTS1. ±â ¾÷ Çö Ȳ2. ÇØ ¿Ü Áø Ãâ3. ½Ã »ç Á¡ & Çâ ÈÄ °ú Á¦4. Âü °í ¹® ÇåÁÖ¿ä»ç¾÷ : ½Â¿ëÂ÷, »ó¿ëÂ÷ ¹× µ¿ºÎÇ° Á¦Á¶ ÆǸŠ¼³¸³ÀÏÀÚ : 1967³â 12¿ù 29ÀÏ Á¾¾÷¿ø ¼ö : 5¸¸ 4õ¿©¸íÀÚ¡¦ |
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°øÇбâ¼ú  | 
21p age   | 
2,000 ¿ø
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2000³â 3¿ù 12ÀÏ¿¡ ½Ç½ÃµÈ Á¤º¸Ã³¸®»ê¾÷±â»ç / ´Ù. QBE(Query By Example) ¶ó. SQL(Structure Query Language) 13. Æ®·£Àè¼Ç(transactio... / ´Ù. QBE(Query By Example) ¶ó. SQL(Structure Query Language) 13. Æ®·£Àè¼Ç(transaction)ÀÇ Æ¯¼º¿¡ ÇØ´çÇÏÁö ¾Ê´Â °ÍÀº °¡. ¿øÀÚ¼º(Atomicity) ³ª. ÀÏ°ü¼º(Consistency) ´Ù. Áö¼Ó¼º(Duration) ¶ó. ¹«°á¼º(Integrity) 14. µ¥ÀÌÅͺ£À̽º(DBMS¡¦ |
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°øÇбâ¼ú  | 
5p age   | 
1,000 ¿ø
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C·Î ¹è¿ì´Â ÇÁ·Î±×·¡¹Ö ±âÃÊ 12Àå ÀÌÇØÁ¡°Ë Ç®ÀÌ ÀÔ´Ï´Ù. Àüü¼Ò½º¹× Ãâ·Â°á°ú ±ò²ûÇÏ°í Á¤¼º½º·´°Ô Á¤¸®µÇ¾î ÀÖ½À´Ï´Ù. °úÁ¦·Î Á¦ÃâÇؼ A+¸Â¾Ò´ø ¼Ò½ºÀÔ´Ï´Ù. ´Ù¿î·Îµå ¹ÞÀ¸½Ã¸é ¸¸Á·ÇÏ½Ç °Ì´Ï´Ù. 12ÀåÀÌÇØÁ¡°Ë / (1) ´ÙÀ½ °ýÈ£ ºÎºÐÀ» ä¿ì½Ã¿À. (2) ´ÙÀ½ ¼Ò½º¿¡¼ÀÇ ¿¡·¯¸¦ ã¾Æº¸°í ¼öÁ¤ÇϽÿÀ. (3) ´ÙÀ½ ¹®ÀåÀ» ¿Ï¼ºÇϽÿÀ. (4) ´ÙÀ½ ÇÁ·Î±×·¥À» ÀÛ¼ºÇϽÿÀ A. 20°³ÀÇ ¼ö(0¿¡¼ 9±î¡¦ |
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°øÇбâ¼ú  | 
14p age   | 
1,000 ¿ø
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°øÇбâ¼ú  | 
6p age   | 
2,000 ¿ø
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