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[CI design] [CI Design] CI°³¹ßÀ» À§ÇÑ L&K LogicKorea ±â¾÷ ÀÚ·áÁ¶»ç¿¡ ´ëÇÑ ÀÚ·áÀÔ´Ï´Ù. Identity µðÀÚÀÎ ÇÑÇб⠼ö¾÷ Áß conceptÀ» ¼¼¿ì´Â °úÁ¤¿¡¼ Online-MMORPG°³¹ß¾÷ü(°ÔÀÓ°³¹ß)ÀÎ L&K LogicKorea¿¡ ´ëÇÑ Á¶»ç ÀÚ·áÀÔ´Ï´Ù. L&K LogicKorea´Â ±¹³» °ÔÀÓ °³¹ß¾÷ü·Î ºÓÀºº¸¼®À̶ó´Â ¿Â¶óÀÎ °ÔÀÓÀ» ÅëÇØ È¸»ç°¡ Å©°Ô ¼ºÀåÇßÀ¸¸ç Áß±¹, ÀϺ» ³»¿¡¼± ±¹³» ¿Â¶óÀΰÔÀÓ¾÷üµé°ú ¾î±ú¸¦ ¡¦ |
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¿¹Ã¼´É  | 
5p age   | 
1,000 ¿ø
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[BI Design] [BI Design]¸°³ªÀÌ ¸®´º¾ó ºê·£µå ÄÁ¼Á, ŸÀÓ½ºÄ³Áì¿¡ ´ëÇÑ ÀÚ·áÀÔ´Ï´Ù. ¿À·£ ½Ã°£ µ¿¾È Rinnai KoreaÀÇ ±â¾÷ºÐ¼®°ú ºê·£µå ºÐ¼®À» ÅëÇØ ÃÖÁ¾ÀûÀ¸·Î µµÃâÇÑ ¸®´º¾ó ÄÁ¼Á. ÇØ´ç ¼ö¾÷ °°Àº ÇÁ·ÎÁ§Æ®¿¡¼ ÄÁ¼ÁÀ» ¼±Á¤Çϱâ±îÁö 5¹ø° ·¹Æ÷Æ®ÀÌ¸ç º¸´Ù ±âÁ¸¿¡ ±â¾÷°ú ºê·£µå°¡ Ç¥¹æÇÏ´Â À̹ÌÁö »Ó ¾Æ´Ï¶ó ¾ÕÀ¸·Î Áß¿ä½ÃµÉ ·ÎÇϽº¸¦ ¹ÙÅÁÀ¸·Î °¨¼ºÀûÀÌ°í ½Ã½ºÅÛÀûÀÎ ºê·£µå ÄÁ¼ÁÀ»¡¦ |
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¿¹Ã¼´É  | 
3p age   | 
1,000 ¿ø
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[»çȸ°úÇÐ][µðÀÚÀÎ] ±â´ÉÀû µðÀÚÀÎ[Design] ÇüÅÂÀû µðÀÚÀÎ[Design]¿¡ ´ëÇؼ / ` ±â´ÉÀû Design ÇüÅÂÀû Design ` `±â´ÉÀû Design` 1. ±â´ÉÀûÀÎ °¡±¸¾÷¹«¿ë Å×À̺í : ¡®ÀÌÆíÇÑ°¡±¸¡¯¶ó´Â ȸ»ç¿¡¼ µðÀÚÀΡ¦ |
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Àι®»çȸ  | 
14p age   | 
2,000 ¿ø
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Design,Marketing,µðÀÚÀθ¶ÄÉÆÃ,¸¶ÄÉÆÃ,ºê·£µå,ºê·£µå¸¶ÄÉÆÃ,±â¾÷,¼ºñ½º¸¶ÄÉÆÃ,±Û·Î¹ú,°æ¿µ,½ÃÀå,»ç·Ê / Design & Marketing Project Business Issues and Diagnos ¶¡ Èí¼ö¸¦ µµ¿ÍÁÖ´Â ½º¸¶Æ® ÆÐÄ¡ ¡°¡¦ |
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°æ¿µ°æÁ¦  | 
11p age   | 
1,500 ¿ø
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ExperimentalDesigns / Overview Objectives I. Quasi-Experimental Designs II. Factorial Designs III. Single-Case Designs IV. Other Experimental Designs V. Measurement of Change VI. Mistakes Sometimes made in Conducting Experiments / II. Factorial Designs ´ÜÀÏóġ º¯ÀνÇÇè(single-treatment-variable experiment)Àº óġ º¯ÀÎÀ» Á¦¿ÜÇÏ°í´Â ¸ðµç ½ÇÇè»óȲÀÇ ¿ä¼Ò¸¦¡¦ |
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°øÇбâ¼ú  | 
12p age   | 
1,000 ¿ø
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1. ½ÃÀå ¸®´õ(leader)·Î¼ÀÇ Àü·« 2. ½ÃÀå µµÀüÀÚ(challenger)·Î¼ÀÇ Àü·« 3. ½ÃÀå ÃßÁ¾ÀÚ(follower)·Î¼ÀÇ Àü·« 4. ½ÃÀå Æ´»õÀÚ(nicher)·Î¼ÀÇ Àü·« µîÀÌ´Ù FileSize : 61K / 1. ½ÃÀå ¸®´õ(leader)·Î¼ÀÇ Àü·« 2. ½ÃÀå µµÀüÀÚ(challenger)·Î¼ÀÇ Àü·« 3. ½ÃÀå ÃßÁ¾ÀÚ(follower)·Î¼ÀÇ Àü·« 4. ½ÃÀå Æ´»õÀÚ(nicher)·Î¼ÀÇ Àü·« µîÀÌ´Ù / 1. ½ÃÀå ¸®´õ(leader)·Î¼ÀÇ Àü·«¡¦ |
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°æ¿µ°æÁ¦  | 
9p age   | 
1,200 ¿ø
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The current paper proposes an educational media product, specifically an educational (Korean language-learning) touchscreen digital game package that requires a single touch only, rather than joystick / 1. Product Overview 2. The Intended Audience 3. The Learning Goals 4. Media Type: Touchscreen Digital Games 5. Supporting Educational Approach 6. The Format ¡¦ |
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Àι®»çȸ  | 
16p age   | 
3,000 ¿ø
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MVC(Model View and Controller)¿Í Designpattern¿¡ ´ëÇÑ ¿µ¹®¸®Æ÷Æ®ÀÔ´Ï´Ù. MVC ¿¡ ´ëÇؼ´Â MVC¶õ ¹«¾ùÀΰ¡, ¾î¶»°Ô È°¿ëµÇ´Â°Å¿¡ ´ëÇØ ±â¼ú. Designpattern¿¡ ´ëÇؼ´Â ¼ÒÇÁÆ®¿þ¾î °³¹ß½Ã¿¡ ÇÏ´Â µðÀÚÀÎ(LogicalÇÑ)¿¡ ´ëÇÑ ºÐ·ù¿Í Ư¡À» ±â¼ú. ÀÌ ÀÚ·á·Î A+ ¹ÞÀ½. / MVC(Model, View, and Controller) When programmers are planning to develop a program, coding is not the only¡¦ |
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°øÇбâ¼ú  | 
5p age   | 
1,500 ¿ø
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Ç¥¸éÀå½Ä µðÀÚÀΰúÀÇ »ó¼¼ÇÑ Ãë¾÷°¡ÀÌµå ºÏÀÔ´Ï´Ù. ƯÁ¤ÇÑ Çаú¿¡ ¼ÓÇÏÁö¸¸ ³»¿ëÀº ¸ðµç Çаú ´ëÇлýµéÀÌ Âü°íÇϱ⿡ À¯¿ëÇϸç, 90¿©ÆäÀÌÁö¿¡ À̸£´Â ¹æ´ëÇÑ ÀÚ·áÀÔ´Ï´Ù. 1. Ç¥¸éÀå½ÄµðÀÚÀ̳Ê(Surface Designer) ¶õ? 1.1. Ç¥¸éÀå½ÄµðÀÚÀ̳ÊÀÇ Á¤ÀÇ 1.2. ÀÚ±âºÐ¼® °ú Á÷¾÷Àû¼º 1.3 Ç¥¸éÀå½ÄµðÀÚÀÎ ºÐ¾ßÀÇ Ãë¾÷È°µ¿¿µ¿ª 2. Ãë¾÷¿µ¿ª¿¡ µû¸¥ Á÷¾÷Àû¼º°ú ±³°ú¸ñ ºÐ¼® 2.1. Á÷¹«ºÐ¼® ¹æ¡¦ |
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Àι®»çȸ  | 
104p age   | 
3,000 ¿ø
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³í¹® ³íÆò - The path-dependent design of international organizations Federalism in the World Health Organization / 1. "±¹Á¦ ±â±¸ÀÇ ¼³°è¿Í ¿î¿µ¿¡ ´ëÇÑ Çõ½ÅÀû °üÁ¡: °æ·Î ÀÇÁ¸¼º°ú ±Ç·Â" ÀÌ ³í¹®Àº ±¹Á¦ ±â±¸ÀÇ ¼³°è¿Í ¿î¿µ¿¡ ´ëÇÑ Çõ½ÅÀûÀÌ°í Èï¹Ì·Î¿î °üÁ¡À» Á¦½ÃÇÏ°í ÀÖ´Ù. ±âÁ¸ÀÇ ¿¬±¸µéÀº ±¹Á¦ ±â±¸¸¦ ´Ü¼øÈ÷ Á¤Ã¥ ¸ñÇ¥ ´Þ¼ºÀ» À§ÇÑ µµ±¸·Î¸¸ ÀÌÇØÇÏ´Â °æÇâÀÌ ÀÖ¾ú´Ù. ±×·¯¡¦ |
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Àι®»çȸ  | 
4p age   | 
2,000 ¿ø
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