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¡¥on coordinator used Augmented Reality. ¡± Strategy 2Application strategy(Augmented reality) What is a Augmented Reality Augmented reality is an artificial environment created t |
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°æ¿µ°æÁ¦  | 
18p age   | 
1,500 ¿ø
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Àϸí AR ! Augmented Reality! Çö½ÇÀÇ À̹ÌÁö¿Í °¡»óÀÇ À̹ÌÁö¸¦ °áÇÕÇØ 3Â÷¿ø°ø°£À¸·Î º¸¿©ÁÜ ½Ç½Ã°£À¸·Î »óÈ£ÀÛ¿ëÀÌ °¡´É! ¢ºÁõ°Çö½ÇÀÌ ¶á´Ù! ¡Ù Áõ°Çö½ÇÀÌ ¹»±î¿ä¿À¿À ¢º°¡»óÇö½Ç vs Áõ°Çö¡¦ |
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°æ¿µ°æÁ¦  | 
16p age   | 
1,000 ¿ø
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¡¥Çõ¸íÀÔ´Ï´Ù. ¸ÞŸ¹ö½º´Â ´Ü¼øÈ÷ °¡»óÇö½Ç(Virtual Reality)À̳ª Áõ°Çö½Ç(Augmented Reality)°ú °°Àº ±â¼úÀÇ Áøȸ¦ ³Ñ¾î¼, Çö½Ç°ú °¡»óÀÌ °áÇÕµÇ¾î »õ·Î¿î Â÷¿øÀÇ µðÁöÅÐ °æÇèÀ» Á¦°øÇÏ´Â °³³äÀÔ´Ï´Ù. ¸ÞŸ¹ö½º´Â ´Ü¼øÇÑ °¡»ó °ø°£À» ³Ñ¾î, ¿ì¸®ÀÇ ÀÏ»ó°ú »óÈ£ÀÛ¿ëÇϸç Çö½Ç ¼¼°è¿Í À¶ÇÕÇÏ´Â °ø°£À¸·Î¼, ÀÌ´Â ¿ì¸®ÀÇ »çȸ, °æÁ¦, ¹®È¸¦ µÚ¹Ù²Ü ¼ö ÀÖ´Â Çõ¸íÀûÀÎ ±âȸ¸¦ Á¦°øÇÕ´Ï´Ù.¡¦ |
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°æ¿µ°æÁ¦  | 
6p age   | 
2,000 ¿ø
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¡¥³¥ ¼ö ÀÖ½À´Ï´Ù. ¿¹¸¦ µé¾î, °¡»óÇö½Ç(Virtual Reality)À̳ª Áõ°Çö½Ç(Augmented Reality) ±â¼úÀ» È°¿ëÇÑ ¿µ»ó ÄÜÅÙÃ÷´Â Çö½Ç°úÀÇ »óÈ£ÀÛ¿ëÀ» ÅëÇØ Çö½Ç°¨À» ´õ¿í °È½Ãŵ´Ï´Ù. -°¨¼º½Ç°¨Çü u-·¯´×: âÀDZâ¼ú Áß Çϳª·Î, °¨¼ºÀûÀÎ ¿ä¼Ò¿Í ½Ç°¨³ª´Â °æÇèÀ» À¶ÇÕÇÑ e-·¯´× ¼ºñ½ºÀÔ´Ï´Ù. À̸¦ ÅëÇØ »ç¿ëÀÚ´Â ¿¹¼ú, ¹®È, ¿ª»ç µîÀÇ ÁÖÁ¦¸¦ Èï¹Ì·Ó°Ô ÇнÀÇÏ°í üÇèÇÒ ¼ö ÀÖ½À´Ï´Ù. °¨¼ºÀû¡¦ |
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°æ¿µ°æÁ¦  | 
4p age   | 
2,000 ¿ø
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ÁÁÀº ±â¾÷À» ³Ñ¾î À§´ëÇÑ ±â¾÷À¸·Î / Good to great"ÁÁÀº ±â¾÷À» ³Ñ¾î À§´ëÇÑ ±â¾÷À¸·Î" The Big Idea Collins and his team explore what goes into a company¡¯ transformation from mediocre to excellent. Based on empirical evidence and volumes of data, the team uncovers timeless principles on how the Good to Great companies produced sustained great results and achie¡¦ |
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°æ¿µ°æÁ¦  | 
21p age   | 
2,000 ¿ø
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* Áö±ÝÀº ¾ø¾îÁø ȸ»çÀÇ »ç·Ê(±×·¯³ª, ½Ç¸®ÄÜ ¹ë¸® ¹ýÀαîÁö ÀÖ¾ú´ø ¾÷ü)Àε¥ ÀúÀÛ±ÇÀº 100% Àú¿¡°Ô ÀÖ´Â °ÍÀ¸·Î¼ Virtual Reality, 3D, °Ë»ö ¹× ÁÖ½Ä °ü·Ã ¾÷ü¿¡ ÁÁÀº Âü°í°¡ µÉ °ÍÀÔ´Ï´Ù * ÆÄ¿öÆ÷ÀΡ¦ |
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°æ¿µ°æÁ¦  | 
20p age   | 
3,200 ¿ø
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¡¥ 1. ¼·Ð ¸ÞŸ¹ö½º´Â °¡»óÇö½Ç(Virtual Reality, VR)°ú À¯»çÇÑ ±â¼ú·Î, ÀÎÅͳݻ󿡼 °¡»óÀÇ °ø°£À» ±¸ÃàÇÏ¿© »ç¿ëÀÚ°¡ °¡»ó¼¼°è¸¦ üÇèÇϵµ·Ï ÇÏ´Â ±â¼úÀÌ´Ù. ÃÖ±Ù ±â¾÷ü¿¡¼´Â ¸ÞŸ¹ö½º¸¦ È°¿ëÇÏ¿© ºñ´ë¸éÀ¸·Î ¾÷¹«¸¦ ó¸®Çϰųª, Á¦Ç° ¼³¸í ¹× ¸¶ÄÉÆà µîÀ» ÁøÇàÇÏ°í ÀÖ´Ù. HRºÐ¾ß¿¡¼µµ ¸ÞŸ¹ö½º¸¦ È°¿ëÇÑ ÀÎÀçä¿ëÀ̳ª ÀçÅñٹ« µîÀÇ Àû¿ë»ç·Ê°¡ Áõ°¡ÇÏ°í ÀÖ´Ù. ¸ÞŸ¹ö½º¸¦ È°¿ë¡¦ |
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°æ¿µ°æÁ¦  | 
5p age   | 
2,000 ¿ø
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¡¥°Çö½Ç (1) °³¿ä °¡»óÇö½Ç(Virtual Reality, VR)Àº ƯÁ¤ÇÑ »óȲÀ̳ª ȯ°æÀ» ÄÄÇ»ÅÍ·Î ±¸ÇöÇؼ »ç¿ëÀÚ°¡ ½ÇÁ¦ ÁÖº¯ ȯ°æ°ú »óÈ£ÀÛ¿ëÀ» ÇÏ´Â °Íó·³ º¸¿©ÁÖ´Â Àΰ£°ú ÄÄÇ»ÅÍ »çÀÌÀÇ ÀÎÅÍÆäÀ̽º¸¦ ÀǹÌÇÑ´Ù. Áõ°Çö½Ç(Augmented Reality, AR)Àº »ç¿ëÀÚ°¡ ½ÇÁ¦·Î º¸ÀÌ´Â Çö½Ç ¼¼°è¿¡ 3Â÷¿øÀÇ °¡»ó ¹è°æÀ̳ª À̹ÌÁö¸¦ ÁßøÇØ ÇϳªÀÇ ¿µ»óÀ¸·Î º¸¿©ÁÖ´Â ±â¼úÀ» ÀǹÌÇÑ´Ù. °¡»óÇö½Ç(VR)Àº ¡¦ |
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°æ¿µ°æÁ¦  | 
8p age   | 
2,500 ¿ø
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¡¥Korea Association for Virtual Reality: KAVR)¸¦ ¼³¸³ÇÏ¿© ±â¼ú Àη Àúº¯ È®´ë, ±â¾÷ÀÇ Àü¹®¼º ½ÉÈ µµ¸ð, ±â¹Ý ¹× ÀÀ¿ë ±â¼úÀÇ °íµµÈ¸¦ À§ÇÑ Áö¿øÃ¥ À¯µµ µîÀ» Àû±ØÀûÀ¸·Î ÃßÁøÇÏ°í ÀÖ´Ù©ç. ¶ÇÇÑ, 2001³â 6¿ù¿¡´Â »ï¼º SDS¿Í »ï¼ºÅ×Å©À© µî ´ë±â¾÷À» ºñ·ÔÇØ ÇÏÀÌÅ×Å©¹Ìµð¾î, ¾²¸®´ÙÀÓ, ¾ÆÀÌ¿ùµå¾²¸®µð, Ŭ¸¯ ¾²¸®µð, ºêÀ̾˾ÆÀÌ¿£ µî 3D Àü¹®±â¾÷°ú ºäÆ÷ÀÎÆ® ¹× ºñºñµå ±×·ì µî ±¹³»¡¦ |
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°æ¿µ°æÁ¦  | 
8p age   | 
1,000 ¿ø
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¡¥Áõ°Çö½ÇÀÇ Á¤ÀÇ Áõ°Çö½Ç(AR : Augmented Reality)À̶õ - °¡»óÇö½Ç(Virtual Reality)ÀÇ ÇÑ ºÐ¾ß·Î ½ÇÁ¦ ȯ°æ¿¡ °¡»ó »ç¹°À̳ª Á¤º¸¸¦ ÇÕ¼ºÇÏ¿© ¿ø·¡ÀÇ È¯°æ¿¡ Á¸ÀçÇÏ´Â »ç¹°Ã³·³ º¸À̵µ·Ï ÇÏ´Â ÄÄÇ»ÅÍ¡¦ |
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°æ¿µ°æÁ¦  | 
8p age   | 
1,000 ¿ø
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